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Text File  |  1995-01-07  |  7KB  |  112 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SKULLSPITTER                 25.37         DEAF/AMBUSH                   2L 
  8. SUPERSHOTGUN                  0.97                                       1 
  9. INVISO                        0.97                                       1 
  10. FIRETHROWER                  11.10         DEAF/AMBUSH                   1L 
  11. CHAINGUNNER                  27.18         HARD_ONLY                     4 
  12. IMP                          45.31                                       10 
  13. MEGABALL                      0.97                                       1 
  14. BFG9000                       1.93         EASY_AND_MEDIUM               1L 
  15. SKELETON                     10.19         MEDIUM_AND_HARD               1L 
  16. CHAINGUNNER                  33.98         DEAF/AMBUSHMEDIUM_AND_HARD    5 
  17. IMP                          36.25         DEAF/AMBUSH                   8 
  18. SERGEANT                     40.78         DEAF/AMBUSHMEDIUM_AND_HARD    9 
  19. SERGEANT                     67.96                                       15 
  20. SERGEANT                     13.59         DEAF/AMBUSH                   3 
  21. SERGEANT                     31.72         MEDIUM_AND_HARD               7 
  22. ENERCELL                      1.45                                       2 
  23. LAUNCHER                      0.97         MULTIPLAYER                   1 
  24. ENERCELL                      1.45         MULTIPLAYER                   ;2 
  25. BARREL                       21.75                                       ;8 
  26. BARREL                        5.44         DEAF/AMBUSH                   ;2 
  27. SERGEANT                      4.53         EASY_AND_HARD                 1 
  28. SPECTRE                      31.26         HARD_ONLY                     3 
  29. SPECTRE                      20.84         MEDIUM_AND_HARD               2 
  30. SPECTRE                      10.42                                       1 
  31. FLYSKULL                      5.44                                       2 
  32. FLYSKULL                      5.44         MEDIUM_AND_HARD               2 
  33. ARACHNOTRON                  40.69         HARD_ONLY                     1L 
  34. BARMOR                        1.45         EASY_AND_MEDIUM               1L 
  35. GARMOR                         7.5         HARD_ONLY                     5 
  36. SHELLBOX                      2.42                                       5 
  37. MEDIKIT                       3.86                                       4 
  38. SHELLBOX                      0.48                                       1 
  39. BULLETS                       3.86                                       4 
  40. TROOPER                      13.59                                      ;3 ;This item is inocuous 
  41. TROOPER                      58.90         MEDIUM_AND_HARD              ;13 ;This item is inocuous
  42. STIMPAK                       7.73                                       16 
  43. CHAINGUN                      1.45                                       1 
  44. PLASMA                        0.97                                       1 
  45. KNIGHT                        9.51         HARD_ONLY                     1L 
  46. IMP                          13.59         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  47. MEDIKIT                       2.90                                       3 
  48. BFG9000                       1.93                                       1L 
  49. BFG9000                       1.93         MULTIPLAYER                   1L 
  50. SKULLSPITTER                 12.68                                       1L 
  51. ARACHNOTRON                  40.69         MULTIPLAYERMEDIUM_AND_HARD    1L 
  52. MANCUBUS                     52.84         MULTIPLAYERMEDIUM_AND_HARD    2L 
  53. CHAINGUNNER                   6.80         MEDIUM_AND_HARD               1 
  54. IMP                          13.59         MEDIUM_AND_HARD               3 
  55. LAUNCHER                      0.97         MEDIUM_AND_HARD               1 
  56. TROOPER                       4.53         HARD_ONLY                    ;1 ;This item is inocuous
  57. ENERCELL                      1.45         MEDIUM_AND_HARD               2 
  58. KNIGHT                        9.51         MEDIUM_AND_HARD               1L 
  59. SHELLS                        3.38         MEDIUM_AND_HARD               7 
  60. SHELLS                        7.73                                       16 
  61. CELLPACK                      5.80                                       6 
  62. ;                                            
  63. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  64. ;                                            
  65. ; At run-time this value is used to adjust the
  66. ; Max#of variable based on the population of
  67. ; the level being modified.  Using the strict 
  68. ; standard requires that one or more of the   
  69. ; items in the list above not have a specified
  70. ; maximum number of objects.                  
  71. ;                                              
  72. PER    197   ;Strict standard for exact placement 
  73. ;PER    167   ;Lowered Standard for easy placement
  74. ;                                            
  75. ; Deleting any of the PRESERVE lines will mean that
  76. ; the objects will not be taken from the original  
  77. ; level.  You will have to supply your own above. 
  78. ;                                            
  79. PRESERVE    PILLARS                          
  80. PRESERVE    LAMPS                            
  81. ;                                            
  82. ; THRESHOLD determines what a MEGA-GOODIE is.  
  83. ; MEGA-GOODIES are used to make the level fair 
  84. ; if the generator places a lot of enemies in  
  85. ; the level.                                   
  86. ;                                              
  87. THRESHOLD    75                                  
  88. ;                                              
  89. ; I.Q. Determines how intelligently the program  
  90. ; places objects in the effort to defeat you.   
  91. ; 250 is the default if it is not specified here. 
  92. ;                                              
  93. I.Q.    250                                 
  94. ;                                              
  95. ; EVEN sets the point at which the program must begin 
  96. ; placing MEGA-GOODIES into the level, on the   
  97. ; basis of the hardest difficulty rating.          
  98. ; The MEGA-GOODIES give you a fighting chance,  
  99. ; setting the value lower or <500 will increase the number
  100. ; of MEGA-GOODIES available to you in a the level. 
  101. EVEN    500                                 
  102. ;                                              
  103. ; If SPREAD is not set to a low value then
  104. ; a given sector may accumulate too many objects 
  105. ; this often makes the level impossible to finish
  106. ; or just ugly-looking.  Setting the value too low
  107. ; could make it difficult to place objects within
  108. ; a given wad file.
  109. ;                  
  110. SPREAD    15                                  
  111. ;                                              
  112.