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MEGADOOM II - iso.7z
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Text File
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1995-01-07
|
7KB
|
112 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
SKULLSPITTER 25.37 DEAF/AMBUSH 2L
SUPERSHOTGUN 0.97 1
INVISO 0.97 1
FIRETHROWER 11.10 DEAF/AMBUSH 1L
CHAINGUNNER 27.18 HARD_ONLY 4
IMP 45.31 10
MEGABALL 0.97 1
BFG9000 1.93 EASY_AND_MEDIUM 1L
SKELETON 10.19 MEDIUM_AND_HARD 1L
CHAINGUNNER 33.98 DEAF/AMBUSHMEDIUM_AND_HARD 5
IMP 36.25 DEAF/AMBUSH 8
SERGEANT 40.78 DEAF/AMBUSHMEDIUM_AND_HARD 9
SERGEANT 67.96 15
SERGEANT 13.59 DEAF/AMBUSH 3
SERGEANT 31.72 MEDIUM_AND_HARD 7
ENERCELL 1.45 2
LAUNCHER 0.97 MULTIPLAYER 1
ENERCELL 1.45 MULTIPLAYER ;2
BARREL 21.75 ;8
BARREL 5.44 DEAF/AMBUSH ;2
SERGEANT 4.53 EASY_AND_HARD 1
SPECTRE 31.26 HARD_ONLY 3
SPECTRE 20.84 MEDIUM_AND_HARD 2
SPECTRE 10.42 1
FLYSKULL 5.44 2
FLYSKULL 5.44 MEDIUM_AND_HARD 2
ARACHNOTRON 40.69 HARD_ONLY 1L
BARMOR 1.45 EASY_AND_MEDIUM 1L
GARMOR 7.5 HARD_ONLY 5
SHELLBOX 2.42 5
MEDIKIT 3.86 4
SHELLBOX 0.48 1
BULLETS 3.86 4
TROOPER 13.59 ;3 ;This item is inocuous
TROOPER 58.90 MEDIUM_AND_HARD ;13 ;This item is inocuous
STIMPAK 7.73 16
CHAINGUN 1.45 1
PLASMA 0.97 1
KNIGHT 9.51 HARD_ONLY 1L
IMP 13.59 DEAF/AMBUSHMEDIUM_AND_HARD 3
MEDIKIT 2.90 3
BFG9000 1.93 1L
BFG9000 1.93 MULTIPLAYER 1L
SKULLSPITTER 12.68 1L
ARACHNOTRON 40.69 MULTIPLAYERMEDIUM_AND_HARD 1L
MANCUBUS 52.84 MULTIPLAYERMEDIUM_AND_HARD 2L
CHAINGUNNER 6.80 MEDIUM_AND_HARD 1
IMP 13.59 MEDIUM_AND_HARD 3
LAUNCHER 0.97 MEDIUM_AND_HARD 1
TROOPER 4.53 HARD_ONLY ;1 ;This item is inocuous
ENERCELL 1.45 MEDIUM_AND_HARD 2
KNIGHT 9.51 MEDIUM_AND_HARD 1L
SHELLS 3.38 MEDIUM_AND_HARD 7
SHELLS 7.73 16
CELLPACK 5.80 6
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 197 ;Strict standard for exact placement
;PER 167 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;